Ubisoft can we talk? Ubisoft hates stories? Apparently, they do not want to write narratives anymore. I cannot remember the last game I played where the story was good. Ubisoft hates stories. They do not want to create interesting characters. The problem with gaming stories is they all seem to follow a pattern. Yes, I know there are only some many ways to write a story. However, the gaming industry is not willing to risk that much. The problem is the best stories can come from those risks. I hope they find a way to do both.
I talk about more in the podcast, find out what?